RED/ YELLOW - An Assault that focuses on using the Arc-Thrower.Īn Assault who uses a specialized piece of equipment like the Technical. GREEN/ RED - Ranger with a focus on mobility (read: SMG) and using the Sawed-off Shotgun. It's a somewhat realistic military color, so I like to imagine that they come in that way before my team ends up dressing them in clownish Power Rangers armor instead.Īnd then sometimes, I make some hybrid colors! I do this when I have a member of a class that has a certain build that significantly changes their play-style compared to the more "regular" builds (relative to how I play). My newbies are beige-shirts in my army, as it is a remaining color that they actually come in fairly often without me having to switch them. well, it's like purple, which I already established is for spellcasters, but also with white added in, like their hair.? Yeah, that works. But someday, if I ever get one, they will be pink, because. I've yet to actually get a Psi Op, since I completely skipped it in my 1.1/1.2 playthrough due to everyone saying they were bad. That's not to say I don't love me some Gunners (they sure are one of the most powerful units in the game!), but they don't have any real visual identity in my mind, so they're relegated to the Misc. Yeah, I literally just give the gunners the leftover color and the leftover props.
It's basically the only one left in the standard rainbow. Props: Fancy dress hat, berets, anything swag I guess, like, the sky is blue? And snipers are often at high elevation, which is closest to the sky.
So naturally your fireball-throwing wizards would be associated with it! Grenadiers are kind of like the spellcasters of the base classes (ignoring Psis, who are actual spellcaster units), and magical power is often purple. Props: Elaborate helmets, Gas Masks, Goggles, spiky hair Props: Headbands, Recon Hood, handkerchiefsįiremen wear yellow sometimes, when they're not wearing red (which is already taken), and technicals are kind of like. The color of fantasy wilderness rangers (even though they're not really the same thing). Props: Helmets with scouters or microphones, Master Yi Helmet, badass masks, warpaint Props: Helmets, including exclusive access to the pickelhaubĪssaults are aggressive, and there is no more aggressive a color than red. Specialists are primarily medics the way I use them, so white fits very well. Props: Shemagh, Recon Hood, samurai masks, black face paint, handkerchiefs My method, along with the questionable thought processes behind the choices, from most to least logical. How do you color-code your troops? Additionally, is there any method to how you select props? Everyone who does this does it a little differently, and may well be something of a sacred ritual to them. It's a common option (AFAIK) to color-code your soldiers based on class for easy identification, especially in Long War 2 with so many soldiers.